Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoD AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM Cp CA CEoM D(wKr) D+E D+K D+ D+A D+D D+E+E+E D+I D+M D+M D+N D+S D DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GW GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE NPEESV OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Some nagas, whether through cowardice or cunning, develop a knack for surviving in darker depths of the water. After special training, this knowledge can develop into an entirely different branch of combat, although it is just as deadly. Naga Depthstalkers are especially valued as brood guardians, where they keep watch over eggs laid in hidden caves.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Naga Depthprowler |
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Advances to: | |
Cost: | 46 |
HP: | 44 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | neutral |
ID | EE Naga Depthstalker |
Abilities: | submerge |
sword blade | 6 - 5 melee | backstab |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 2 | 50% |
Cave | 2 | 50% |
Coastal Reef | 2 | 70% |
Deep Water | 1 | 60% |
Flat | 2 | 50% |
Forest | 3 | 40% |
Frozen | 2 | 20% |
Hills | 3 | 40% |
Impassable | - | 0% |
Mountains | 5 | 40% |
Mushroom Grove | 2 | 40% |
Sand | 1 | 60% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | - | 0% |
Village | 1 | 40% |